By Electronic Arts
This is often the artbook that got here with Dante's Inferno.
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Additional resources for Dante's Inferno Artbook
These games include Tomb Raider, Super Mario Bros, Soul Calibur, Abe's Oddysee, boxing and snowboarding games as well as Metal Gear Solid. All of these short videos show elements of the game being played and have titles that enhance the ironic distance to the depicted action. For example, in one video we see Mario sleeping beneath a tree and the title is accordingly Super Mario Sleeping (1998), another one shows the character Sophitia from the fighting game Soul Calibur in the winning stance, when she automatically utters the words: “I am sorry”, which is also the title of the piece made in the same year.
To paraphrase Erkki Huhtamo, although a player may be granted certain liberties to explore virtual worlds, adopt different personalities, make decisions and discover secrets, these options remain carefully tested and calculated parameters, the main criteria of which are economical. By abstracting the semiotics for navigation; by reducing mobility, enemy identification, narrative cognition, reward systems, landscape and even gravity – to mere symbolic fragments, JODI leave the user without any sense, objective or intention.
The many code mods that left trails of frame fragments strewn across the screen – built a library of techniques which would eventually be combined with insightful concepts to produce riveting digital artworks. Artistic developments in art mods have provided rich basis for thought on gaming, and the cultural role of games, reflexively enriching our knowledge of computer games as a social material of entertainment media. However the basis of these works in computer gaming technology is, at times, a hindrance to their status as significant contemporary artworks.
Dante's Inferno Artbook by Electronic Arts