By Shuichi Fukuda
This publication describes the real position of emotion in a hyper-connected society and the way product improvement and manufacture swap. It explores how our paintings and way of life can be laid low with approaching applied sciences and provides key learn on multisensory informatics, some of the most vital instruments for taking advantage of emotion.
This fourth quantity of the Emotional Engineering sequence makes a speciality of the human concerns with regards to Cyber actual platforms, or Industrie 4.0, and discusses the $64000 position emotion performs in those shrewdpermanent environments. Introducing comparable works within the box of multisensory examine, which offer the elemental instruments for turning into context- and scenario acutely aware during this coming near near progressive society, it discusses not just the alterations in construction and product improvement this new revolution will lead to, but in addition highlights how emotion performs a vital function in making us chuffed in one of these hooked up society and in bringing approximately harmonization among human and human, among human and computer and, final yet now not least, in holding an outstanding work-life balance.
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Extra resources for Emotional Engineering Volume 4
2015 Chapter 3 Humor Engineering in Smart Environments Anton Nijholt Abstract Enjoyment is one of the positive emotions we expect to have when visiting environments that have been designed to provide us with entertainment experiences. However, enjoyment is also part of our daily life, whether we are at home, in our ofﬁce environment, in public environments, or on the move from one environment to the other. Humor is important in our daily experiences. We ourselves and our daily conversational partners are expected to have a sense of humor.
But the history of modularization is very long and how we divide modules depends on how we allocate functions. So if the functions are common to all models, you can use the identical model for all of them. Automotive companies call it a platform and they put on different kinds of modules on top of it to characterize their models. But the same idea was already carried out in truck industry from long time ago (Fig. 1). The identical chassis can be used for all purposes. But the cargo body has to be developed case by case to meet different needs.
There is no development of theory. But we certainly can analyze many or maybe all items in these inventories in terms of the three humor theories we mentioned before (superiority, relief, and incongruity theory). However, this has hardly been done. Modest attempts to analysis can be found 46 A. Nijholt when we see similar situations appear in movies, on stage (comedy), or in other controlled situations (for instance in games or in music). In , we ﬁnd ﬁve categories of humor as it can occur in objects, persons, or situations.
Emotional Engineering Volume 4 by Shuichi Fukuda