Read e-book online GUI Bloopers 2.0, Second Edition: Common User Interface PDF

By Jeff Johnson

ISBN-10: 0080467768

ISBN-13: 9780080467764

ISBN-10: 0080552145

ISBN-13: 9780080552149

ISBN-10: 0123706432

ISBN-13: 9780123706430

Is your program or website prepared for top time? a tremendous revision of a vintage reference, GUI Bloopers 2.0 seems at person interface layout bloopers from advertisement software program, websites, net functions, and knowledge home equipment, explaining how clever, well-intentioned execs make those mistakes--and how one can steer clear of them. whereas equipping you with the minimal of idea, GUI professional Jeff Johnson Read more...

content material: First ideas; GUI keep watch over Bloopers; Navigation Bloopers; Textual Bloopers; image layout & structure Bloopers; interplay Bloopers; Responsiveness Bloopers; administration Bloopers; internet Appendix colour Bloopers; Appendices.
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seems at person interface layout bloopers from advertisement software program, sites, internet functions, and data home equipment, explaining how pros make those errors, and the way you could avoid Read more...

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Read or Download GUI Bloopers 2.0, Second Edition: Common User Interface Design Don'ts and Dos (Interactive Technologies) PDF

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Extra resources for GUI Bloopers 2.0, Second Edition: Common User Interface Design Don'ts and Dos (Interactive Technologies)

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30 Chapter 1 First Principles Keep program internals inside the program Software users are not interested in how the software works. They just want to achieve their goals. Details of the software’s internal workings should therefore remain internal—out of sight and out of the users’ minds. This sounds reasonable, but in fact exposing software internals to users is a very common user interface blooper (Blooper 40, page 241). By now you know that you should develop a conceptual model before designing a user interface.

Users search for consistency along the dimensions that are relevant to them. They are so anxious to disengage their conscious mind from the task of controlling the computer—to free it to focus on their own problems—that they make up consistency even when it is absent. ” So they design it that way, and users double-click to open items anyway and also accidentally open items (with a single-click) they didn’t mean to open. Basic Principle 6: Facilitate learning 41 Computer users gladly expend physical effort to reserve mental effort for working on their own tasks.

Wherever, whenever, and however chess is played, moving a piece requires specifying the piece to be moved and where it is to be moved. Now, let’s consider a computer chess program. If a chess program requires users to specify anything other than the piece to be moved and the destination square, it is requiring unnatural acts. What sorts of unnatural acts might a computer chess program require? Here are some: ■ ■ ■ ■ Switching to Move mode: The software might have a mode for specifying moves and a mode for typing messages to the other player.

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GUI Bloopers 2.0, Second Edition: Common User Interface Design Don'ts and Dos (Interactive Technologies) by Jeff Johnson


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