By Jeff Johnson
Is your program or website prepared for top time? a tremendous revision of a vintage reference, GUI Bloopers 2.0 seems at person interface layout bloopers from advertisement software program, websites, net functions, and knowledge home equipment, explaining how clever, well-intentioned execs make those mistakes--and how one can steer clear of them. whereas equipping you with the minimal of idea, GUI professional Jeff Johnson offers the truth of interface layout in an wonderful, anecdotal, and instructive means. * up to date to mirror the bloopers which are universal this present day, incorporating many reviews and recommendations from first variation readers. * Takes a learn-by-example technique that teaches tips on how to keep away from universal mistakes. * Covers bloopers in quite a lot of different types: GUI controls, image layout and format, textual content messages, interplay techniques, website design -- together with seek, hyperlink, and navigation, responsiveness concerns, and administration decision-making. * geared up and formatted so details wanted is instantly stumbled on, the hot variation positive factors call-outs for the examples and informative captions to augment speedy wisdom construction. * 1000s of illustrations: either the DOs and the DON'Ts for every subject coated, with checklists and extra bloopers on www.gui-bloopers.com. Read more...
content material: First ideas; GUI keep watch over Bloopers; Navigation Bloopers; Textual Bloopers; image layout & structure Bloopers; interplay Bloopers; Responsiveness Bloopers; administration Bloopers; internet Appendix colour Bloopers; Appendices.
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Extra resources for GUI Bloopers 2.0, Second Edition: Common User Interface Design Don'ts and Dos (Interactive Technologies)
30 Chapter 1 First Principles Keep program internals inside the program Software users are not interested in how the software works. They just want to achieve their goals. Details of the software’s internal workings should therefore remain internal—out of sight and out of the users’ minds. This sounds reasonable, but in fact exposing software internals to users is a very common user interface blooper (Blooper 40, page 241). By now you know that you should develop a conceptual model before designing a user interface.
Users search for consistency along the dimensions that are relevant to them. They are so anxious to disengage their conscious mind from the task of controlling the computer—to free it to focus on their own problems—that they make up consistency even when it is absent. ” So they design it that way, and users double-click to open items anyway and also accidentally open items (with a single-click) they didn’t mean to open. Basic Principle 6: Facilitate learning 41 Computer users gladly expend physical effort to reserve mental effort for working on their own tasks.
Wherever, whenever, and however chess is played, moving a piece requires specifying the piece to be moved and where it is to be moved. Now, let’s consider a computer chess program. If a chess program requires users to specify anything other than the piece to be moved and the destination square, it is requiring unnatural acts. What sorts of unnatural acts might a computer chess program require? Here are some: ■ ■ ■ ■ Switching to Move mode: The software might have a mode for specifying moves and a mode for typing messages to the other player.
GUI Bloopers 2.0, Second Edition: Common User Interface Design Don'ts and Dos (Interactive Technologies) by Jeff Johnson