By Jeff Johnson
No unmarried individual can understand every little thing, that is why this e-book is a needs to for somebody designing a GUI (graphical person interface). software program programmers and website designers can simply lose sight of precisely how somebody will interface with their layout. without counsel or suggestions from the consumer, bloopers are guaranteed to abound. writer Jeff Johnson, who's a consultant in human-computer interplay, discusses errors that software program programmers tend to make in format, textual content, interplay, responsiveness, administration and extra. His total method of designing from the surface in turns the programmer's concentration to the tip consumer. a great deal of examples, either reliable and undesirable, are integrated.
Read or Download GUI Bloopers: Don'ts and Do's for Software Developers and Web Designers PDF
Similar human-computer interaction books
The content material of this monograph stems from the writer's early involvement with the layout of a chain of tv digital camera tubes: the orthicon, the picture orthicon and the vidicon. those tubes and their adaptations, have, at varied occasions been the "eyes" of the tv approach virtually from its inception in 1939.
As a result of ever-changing technological panorama and the worldwide integration of the net in colleges, libraries, houses, and companies, the content material of this moment version replaced considerably. considering that many desktop clients are attached at either domestic and paintings, the net has reworked verbal exchange; intake styles; and entry to enterprise, politicians, and associates midway worldwide.
- The Elements of User Experience: User-Centered Design for the Web and Beyond, 2nd Edition (Voices That Matter)
- Content Preparation Guidelines for the Web and Information Appliances: Cross-Cultural Comparisons
- HCI Remixed: Reflections on Works That Have Influenced the HCI Community
- Cross-Cultural Human-Computer Interaction and User Experience Design: A Semiotic Perspective
Extra info for GUI Bloopers: Don'ts and Do's for Software Developers and Web Designers
After development. Many usability tests are conducted when most or all of the product has been implemented and it is being prepared for release. At this late stage, it is rare for the results of usability tests to have much of an impact on the pending release because the development organization is usually anxious to ship it. The main reason for conducting usability tests at this stage is to provide guidance for a preshipping cleanup of minor usability problems. Nonetheless, such testing can also uncover "showstopper" problems that are deemed important enough to delay the release.
The moral of this story is that it is always useful to test; you never know what you will learn, but you will learn something that will help you improve your software. 2 Schedule time to correct problems found by tests Of course, it isn't enough just to test the usability of a product or service. Developers must also provide enough time in the development schedule to correct problems uncovered by testing. Otherwise, what is the point of testing? 3 Testing has two goals: Informational and social Usability testing has two important but different goals: one informational, the other social.
In particular, it is Difficult to define: Many experts have tried without success. , location). Subject to interpretation: What seems consistent to one person may seem inconsistent to another. 7: for users. Some astonishingly bad designs have been produced in the name of consistency. Examples include software applications in which everything is controlled by forms or by hierarchies of menus even though forms or menus may not be appropriate for controlling certain functions. Grudin  even goes as far as to suggest that consistency is such an ill-defined concept that it should be abandoned as a user interface design principle.
GUI Bloopers: Don'ts and Do's for Software Developers and Web Designers by Jeff Johnson