Get Linear and Nonlinear Programming with Maple: An Interactive, PDF

By Paul E. Fishback

ISBN-10: 142009064X

ISBN-13: 9781420090642

Helps scholars comprehend Mathematical Programming ideas and resolve Real-World Applications

Supplies adequate mathematical rigor but available sufficient for undergraduates
Integrating a hands-on studying strategy, a robust linear algebra concentration, Maple™ software program, and real-world functions, Linear and Nonlinear Programming with Maple™: An Interactive, Applications-Based Approach introduces undergraduate scholars to the mathematical suggestions and ideas underlying linear and nonlinear programming. this article fills the space among administration technology books missing mathematical aspect and rigor and graduate-level books on mathematical programming.

Essential linear algebra tools
Throughout the textual content, subject matters from a primary linear algebra direction, comparable to the invertible matrix theorem, linear independence, transpose houses, and eigenvalues, play a well-known function within the dialogue. The ebook emphasizes partitioned matrices and makes use of them to explain the simplex set of rules when it comes to matrix multiplication. this angle results in streamlined ways for developing the revised simplex process, constructing duality concept, and forthcoming the method of sensitivity research. The ebook additionally discusses a few intermediate linear algebra issues, together with the spectral theorem and matrix norms.

Maple complements conceptual figuring out and is helping take on problems
Assuming no previous adventure with Maple, the writer presents a adequate quantity of guideline for college students surprising with the software program. He additionally incorporates a precis of Maple instructions in addition to Maple worksheets within the textual content and on-line. by utilizing Maple’s symbolic computing parts, numeric functions, graphical versatility, and intuitive programming buildings, scholars will gather a deep conceptual figuring out of significant mathematical programming rules, in addition to the facility to unravel reasonably sized real-world applications.

Hands-on actions that have interaction students
Throughout the ebook, pupil knowing is evaluated via "waypoints" that contain simple computations or brief questions. a few difficulties require paper-and-pencil calculations; others contain extra long calculations larger suited to appearing with Maple. Many sections comprise routines which are conceptual in nature and/or contain writing proofs. moreover, six monstrous tasks in a single of the appendices permit scholars to unravel tough real-world problems.

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Additional resources for Linear and Nonlinear Programming with Maple: An Interactive, Applications-Based Approach

Example text

After the next iteration of the simplex algorithm, what are the new values of the decision variables and objective function in terms of a and/or b? 46 Chapter 2. 13: Tableau for Exercise 3 z x1 x2 s1 s2 RHS 1 0 0 a 3 10 0 1 0 -1 -1 3 0 0 1 b 1 2 (b) Suppose the current basic solution is optimal but that the LP has alternative optimal solutions. Determine another such solution in terms of a and/or b. (c) If the LP is unbounded, what can be said about the signs of a and b? 4. 14 results after two iterations of the simplex algorithm are applied to a maximization problem having objective function, z = f (x1 , x2 ) = x1 + 3x2 .

An LP is said to be degenerate if it has a basic feasible solution in which at least one basic variable equals zero. Experiment and construct an example of a degenerate LP. ) 5. A subset V of Rn is said to be convex provided whenever two points belong to V, so does the line segment connecting them. In other words, x1 , x2 ∈ V, implies that tx1 + (1 − t)x2 ∈ V for all 0 ≤ t ≤ 1. (a) Use the matrix inequality form of an LP to show that the feasible region of an LP is convex. (b) Show that if x1 and x2 are solutions of an LP, so is tx1 + (1 − t)x2 for any 0 ≤ t ≤ 1.

A for-do loop structure then creates arrays of decision variables and slack variables of appropriate respective sizes. These quantities are used to create a matrix labeled LPMatrix. Note that the task of keeping track of basic versus nonbasic variables is still left to the user. Three Maple procedures are then created to facilitate implementation of the simplex algorithm. A procedure is a small “program” within a worksheet that accepts certain arguments and performs specified tasks. The first procedure, Tableau, merely prints the tableau matrix with a top row of variable labels.

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Linear and Nonlinear Programming with Maple: An Interactive, Applications-Based Approach by Paul E. Fishback

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