By David Kushner
Masters of Doom is the superb actual tale of the Lennon and McCartney of games: John Carmack and John Romero. jointly, they governed mammoth enterprise. They reworked pop culture. and so they provoked a countrywide controversy. greater than whatever, they lived a distinct and rollicking American Dream, escaping the damaged houses in their adolescence to supply the main notoriously profitable video game franchises in history—Doom and Quake— until eventually the video games they made tore them aside. this can be a tale of friendship and betrayal, trade and artistry—a strong and compassionate account of what it's wish to be younger, pushed, and wildly artistic.
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Additional resources for Masters Of Doom: How Two Guys Created An Empire And Transformed Pop Culture
Robert Drew, who was also a developer of portable film equipment, believed that with lightweight equipment his film crew was so unobtrusive that they could record reality without influencing it. Drew, and his followers, focused on 47 2 Studying what people do 48 Designing with video people who were so involved in what they were doing that they apparently forgot the presence of the camera. Frederic Wiseman, one of the “purists” in direct cinema, however, strongly objected to the entire idea of being able to represent life as it is.
In the editing stage, the designers used the raw footage to create “video artefacts”. Editing allows a myriad of approaches, and at each point of the edited material there are innumerable possibilities to pursue. Based on what the designers perceived as interesting, choices were made on scenes, sequence, editing points, timing, and rhythm. There are no objectively optimal solutions at the moment of editing, because the value of the video artefacts cannot be known until they are created and displayed.
The cameras captured activities over a period of ten consecutive days in each household. Despite the extensive material, Crabtree later held the opinion that even this abundance of user material was of little help compared to the effort of creating it. The case is a brilliant example of the fundamental dilemma in conducting user studies for design: the relevance of the material becomes known only afterwards, but the study must be planned in advance! How then can designers ever argue for conducting user studies?
Masters Of Doom: How Two Guys Created An Empire And Transformed Pop Culture by David Kushner