By Colin Milburn
In Mondo Nano Colin Milburn takes his readers on a playful day trip throughout the rising panorama of nanotechnology, providing a light-hearted but severe account of our high-tech global of enjoyable and video games. This excursion ventures into discussions of the 1st nanocars, the preferred games Second Life, Crysis, and BioShock, foreign nanosoccer tournaments, and utopian nano towns. alongside the way in which, Milburn exhibits how the equipment, inclinations, and targets of nanotechnology study converge with online game tradition. With an emphasis on play, scientists and players alike are development a brand new international atom by means of atom, remodeling medical speculations and online game fantasies into truth. Milburn means that the final of the distance among bits and atoms entices scientists, geeks, and players to dream of a totally programmable destiny. Welcome to the wild international of Mondo Nano.
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Extra resources for Mondo Nano: Fun and Games in the World of Digital Matter (Experimental Futures)
11 Nanotech nology envisions, or rather discovers, that the world has always been digital, and therefore endlessly reprogrammable. As technicians of digital matter, we would then be able to modify our environments, our societies, and our bodies in the manner of modding an app, or overclocking a cpu. ”12 More and more, the fantasy of digital matter lures researchers into the speculative future. ”13 Von Ehr has said, “It intrigues me to do for the world of atoms what software has done to the world of pixels and bits.
He created the image while practicing with the nanolithography software of the Nanoman, located in the lab of John- Bruce Green. According to Skelhorne, “Truth be told, the image isn’t even a very good representation of the type of nano-scale manipulation I was trying to achieve. If you look closely at the image you’ll notice lines were scratched into the surface between features, the Xs, Os and the grid. When I was moving the tip from one feature to the next it was supposed to be fully retracted.
13. Nanoengineer-1: nanocar simulation. Nanorex, 2006. 13). Mark Sims, the founder of Nanorex, said that letting students play with simulated nanocars would not only teach them key principles of nanotechnology but also pave the road to a new future—a future that we can’t even yet imagine: This [nanocar simulation project at cosmos] is NanoEngineer-1’s first job in the “real world,” and I am very pleased it will introduce students to the fundamentals of molecular modeling and molecular dynamics simulations.
Mondo Nano: Fun and Games in the World of Digital Matter (Experimental Futures) by Colin Milburn